Presented by: Juan Roldán
The same way that a drawing or a paper collage starts with a doodle on a white paper, can we provide the context and the right conditions to start a creative process engaging a physical design without needing to have a pre-design: a plan? Second Life is not a furniture line, they are not either sculptures: they are part of a self-learning process, which makes them (somehow and unintentionally) unique pieces, which are born from three conditions: -Reject the idea of a preconceived design. -Engage with the unknown and new techniques and technologies. -Rush: the concept that would link the two previous ones: rush and anxiety of doing and rejecting the idea of designing something: just make. -What do you want to be, scrap wood? -I want to be a chair, don´t you see? I need to be a chair you fool! -All right, all right. I will do my best Cut, rearrange the pieces as a three-dimensional cubist collage, and the elements started to shift locations, finding the right combinations to create lightness and ending up with the proper finishing: round edges in contact with the body. Little more. The technique was then serving a purpose and the construction method and fabrication becomes a mean. They were not even meant to be chairs. It all started with the process of looking at something pre-existent –looking at some scrap wood-, and appreciating the beauty of the negative (the left-over) and trying to transform it into another object, without even having in mind any pre-conceived ideas of recycling or sustainable principles: just make it, but make it now. The series of furniture pieces are called "Second Life”, Morphologically similar to how Frankenstein was created: out of different pieces making a non-coherent whole. Now, It´s the chairs and me. And like Dr. Frankenstein is bond with his imperfect creature, forever, with unconditional love. The idea of sustainability is embedded, a commitment of recycling (common sense). This furniture pieces uses a 65% of the leftover, so a Third Life is even possible.
- Munari, Bruno. 2008. Design as Art. London: Penguin