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Examples of Keywords Include: SODR, SOTL, Creative Scholarship, Design as Art, Design as Interior, Design as Idea, Design Practice and Process, History and Theory, Sustainability, Teaching and Pedagogy, Technology, Panel, Poster, Presentation

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2016 Conference Proceedings
The Impact of the Interior Environment on Resident Falls in Japanese Skilled Nursing Facilities
Akemi Kotaki, Mitzi Perritt, Ray Darville, Sally Ann Swearingen, Leisha Bridwell, March 2016
This study investigated 13 Japanese nursing homes to determine which locations and interior features (flooring, furniture, assistive devices, lighting) were associated with higher fall risk.
The Influence of Organizational Culture and Power on Status: How it is Manifested in the Open Office
Lori A. Anthony, Benyamin Schwarz, March 2016
This multi-site case study investigated employees’ perceptions of work resulting in a theoretical supposition purporting that collaborative work cultures must mitigate the notion of power over.
The intersection of space and pedagogy: Identifying elements of classroom design that support innovative curriculum delivery
Wendy Hynes, Barb Young, March 2016
This study is an exploration of classroom design considerations in support of innovative engineering curriculum delivery.
The Role of Interior Design Junior Students in an Interdicisplinary Team in a Ten Day Competition
Milagros Zingoni, March 2016
This article describes the perception and experience of Junior Students in Interior Design in an interdisciplinary team in ten day competition
The Use of Visual Attention Software (VAS) for Communication and Wayfinding Design and Analysis; Is VAS an Effective Tool for Environmental Communication
Henry Hildebrandt, Chris Auffrey, March 2016
The 3M Visual Attention Software (VAS) software represents a powerful tool in flushing out effective communicational messages in early eye scans. Combined with direct field observations by a trained eye, and the understanding of contextual conditions, better signage and more effective communication results can be achieved using objective analytic tools such as VAS to better understand the how built and natural environment context impacts the effectiveness of environmental communication. There are many advantages and limitations of VAS compared with the traditional field surveys used by designers. The objective in this presentation is to provide insights into analytical methods for visually mapping the built environment for signage effectiveness, compare knowledge gaps in various visual mapping analytical tools such as VAS, and expand the discussion of emerging technologies in environment signage communication.
The Value of Sustainable Credentials: Practitioners’ Perceptions for Sustainable Design Knowledge
Amanda Gale, Stephanie Sickler, Charles Ford, March 2016
The presentation will provide insight into practitioners' expectations of sustainable design education for emerging professionals and those seeking internships.
The Virtual Classroom: Does It Have a Future in the Interior Design Curriculum?
Katie Rothfield, Darci Pappano, Scheherezade Marles, Kristin Maki, March 2016
This panel is designed to help educators ranging from those who currently teach online courses to those who are considering teaching online.
The Waiting Game
Jonathon Anderson, March 2016
‘The Waiting Game’ is a small park installed in a downtown parking spot. This parklet is a response to two issues in Downtown Las Vegas: a lack of green space and overcrowded restaurants. As a result, The Waiting Game was designed to be an extension of the interior restaurant spaces and is a public park providing shade from the desert sun.
Thinking through making: An analysis of design visualization methods through the lens of cognitive theory
Dana Vaux, Robert Krikac, Jeff Nordhues, Sarah Urquhart, March 2016
This panel analyzes design thinking through the lens of cognitive theory as a means of exploring commonalities and differences in design visualization methods.
Toward a Framework for Integrating LEED Credentialing into an Interior Design Curriculum
Stephanie Sickler, Amanda Gale, Charles Ford, March 2016
This study proposes a framework for integrating LEED Credentialing for students into an interior design curriculum, prior to graduation, as a means of meeting an ever-increasing demand for designers with a well rounded knowledge of sustainable design.
Toward quality affordable housing for elders: A platform for life satisfaction, comfort, and aging-in-place.
Jung-hye Shin, March 2016
This study proposes design recommendations for affordable housing based on daily activities of elderly residents and how their residential features supported/inhibited their lifestyles and comfort.
Transit Studio: Interior design for Boats, Trains, Buses
Amy Campos, March 2016
This series of junior-level undergraduate studios have produced comprehensive proposals for the re-conceptualization of a fleet of public/private vehicles to serve the growing commuter population in the San Francisco Bay Area, including designs for a public bus, a public train, and public ferry. The studios are structured with a unique design process – asking the students to first work in teams to produce 2-week ‘competition-style’ proposals for each of the three transit types (bus, ferry and train), with each student developing their own individual fleet during the final part of the semester.
Travel Desk: A Site Specific Installation Merging Art and Furniture Design
Jonathon Anderson, March 2016
Travel Desk was created as part of a public art commission at a major International airport and incorporates performance art and furniture design.
Trends in ID Capstone Design Project
Suchismita Bhattacharjee, Thelma Lazo-Flores, Elizabeth Pober, March 2016
As part of Interior Design undergraduate education, students select a capstone project which demonstrates their knowledge gained during the course of four or five years in the degree program. Survey of the CIDA accredited programs was performed to identify the type of senior year design projects. Results indicate majority of senior year design projects focusing in the area of hospitality. The study further identified the health related, safety, comfort, and environmental parameters addressed in the senior year projects.
Using an Unmanned Aerial Vehicle (UAV/drone) to Improve Student Engagement with Building Construction, Systems, and Codes
Nathan Bicak, March 2016
To help interior design students better understand and become engaged with building construction, codes and systems, an instructor employs the use of an Unmanned Aerial Vehicle (UAV/drone) in a Building Codes, Systems and Construction course.
Using ePortfolios, Comparative Matrices and Decision Webs as Design Decision Making Tools in a Design-Build Studio
Nathan Bicak, March 2016
A design-build studio implements a variety of visual and technology-driven methods in the selection of sustainable products for the design and construction of a tiny house.
Using Social Innovation, Design Thinking and Co-Creation Research Methods for Solving Real World Challenges Facing a Top Ranked Children’s Hospital
Ann L. Black, March 2016
Healthcare design solutions from a unique, academic-industry innovation center demonstrates the power of Social Innovation, Design Thinking and Co-Creation Research Methods.
Visualizing the Program: Graphically Communicating Design Research
Kendra L. Ordia, March 2016
Infographics provide a visual format for students to guide viewers through a specific set of programming data resulting in a detailed message about the interface between their research and design.
What elements of the retail store’s environment keep the millennial shopper engaged?
Elizabeth Calienes, Candy Carmel-Gilfilen, March 2016
This study focuses on the Millennial generation and the elements within the retail environment that catch their attention. The themes identified offer new insights into the mind of the Millennial shopper that can guide educators and provide strategies for teaching future designers how to design retail environments for this generation.
who:ru
Brian Kelly, March 2016
“who:ru” (who are you?) was inspired by social media, cartography, and information graphics. “who:ru” is an emergent piece that worked through the interactions of attendees to a regional tech gathering.


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