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Examples of Keywords Include: SODR, SOTL, Creative Scholarship, Design as Art, Design as Interior, Design as Idea, Design Practice and Process, History and Theory, Sustainability, Teaching and Pedagogy, Technology, Panel, Poster, Presentation

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2016 Conference Proceedings
Expanding Interiority: Two Case Studies
Peter Greenberg, March 2016
In this session two case studies of domestic courtyard houses are presented to expand the sense of interiority into exterior realms.
Experiential Learning for Lighting: Engaging Students in Hands-On Collaborative Lighting Workshops
Stephanie McGoldrick, March 2016
Experiential learning methods are often overlooked in lighting classes due to time constraints; however, these types of experiences not only lead to a holistic understanding of the lighting design process, but also add a level of excitement to this often intensive and technical subject. The presenter will share the development of a one-day lighting workshop, as well as highlight the successes and learning outcomes of this event. Using feedback from the student and professional participants, it becomes clear that an experiential workshop within the lighting design curriculum reinforces classroom learning, provides awareness of lighting design to the broader college community, and facilitates lasting connections between students and lighting professionals.
Exploring Healthcare Illuminance: A Case Study at a Pediatric Hospital
Stephanie Braine Dr. Paulette Hebert, March 2016
Via empirical field examination of conditions in a pediatric unit at a hospital, researchers compared and contrasted current lighting levels with those recommended by the Illuminating Engineering Society.
Exploring the ‘WE’ Space in a Workplace at Research Park
Tina Patel, March 2016
This research poster explores 'we' space in workplace, as it becomes a great tool to understand behaviors that create an effective office space that is supportive of such actions.
Factors impacting creative performance of interior design student teams
Laura Malinin, Hillary King, Katharine Leigh, Travis Maynard, March 2016
This study aims to understand the relationship of team diversity to conflict and creative productivity by documenting member perceptions of processes and conflicts and examining artifacts produced.
Finite Resources: Exploring designers’ knowledge acquisition practices and preferences
Amy Huber, March 2016
Researchers might more effectively communicate findings to designers if they understand what attracts practitioners to information sources and subsequently how information is processed and recalled.
Furniture Designing within the Virtuality-Reality Continuum
Tilanka Chandrasekera, March 2016
In this study one section of an early design studio were provided with a design problem of designing a piece of furniture, as a part of a larger design project. The objective of this exercise was for the students to use virtual modelling techniques for design development, AR model for showing accurate proportions and material usage in the actual physical setting and digital prototyping to provide a tangible outcome of the design process, which showed intricate details and mechanics of the structure. Student’s subjective perception on technology use was recorded. Design reviewers subjective perception of the use of technology was recorded. The results of the study are expected to contribute to design education as well as the use of technology in the context of design reviews.With the advent of new technology it is important to identify how the profession can adopt them to be used effectively and efficiently.
Global Design and Resiliency: Collaborative approaches towards innovative solutions
RoseMary Botti-Salitsky, March 2016
In recent years many natural and human generated disasters have forced the design profession to rethink how we approach design and start to incorporate planning for resiliency early in the design process. A multidisciplinary pilot course was offered to undergraduate and graduate students in the School of Business and the School of Design. The course intent was to enable students to develop proficiency in the methods to document and interpret the cultural, historical and resiliency of communities. The course incorporated a one week travel component to Prague and Berlin that included a service learning civil engagement component.
Health and Wellbeing: Uncovering Evidences of Interior Impacts on Occupants
Amber Ortlieb, Amanda Gale, March 2016
This presentation will explain the relationship between occupant’s levels of satisfaction with the indoor environment and workplace wellbeing mediated by health (physical and psychological).
Historic Narrative Inquiry: Contextualizing Political, Cultural, and Social-Economic Factors in Design History Through Visual Thinking
Moira Gannon Denson, Robin Wager, March 2016
Including “historic narrative inquiry” into study abroad courses offers an opportunity to expand student’s critical thinking skills and understanding of the historical political/socio-economic/cultural-religious impacts on design.
Historic Preservation and Interior Design - Community Engagement at Work
Valerie L. Settles, March 2016
A class in historic preservation helps students engage with the community while learning about their own skill sets and the broader role of interior designers.
Hotel of the Future: Using Smart Technology to Support, Measure Well-being and Sustainability in Hotels
Stephanie Chahan, Judy Theodorson, March 2016
A new framework for hotels that encompasses the WELL Building Standard, the Living Building Challenge, and the Smart City technology.
Hybrid Furniture: Wrapt
Deborah Scott, March 2016
Wrapt advocates for vacillating functionality and hybridization.This table adapts, bends and blends end-table and sofa table dimension and function and offers additional opportunities for display.
Implementing Evidence-based Design in Hospital Architecture and Changing Design Process: A Pilot Case Study
Suining Ding, March 2016
This study examines how credible research evidence is implemented in healthcare architecture and how Evidence-based Design has changed the design process.
Interior design history: An environmental and contextual story
Bryan D. Orthel, Dana Vaux, Erin Cunningham, March 2016
When history is reframed as lived experience, knowledge becomes more relevant for solving design problems. This panel will examine teaching design history in ways that reshape history's use in the design process.
Interior Design in Research Universities: Optimizing Opportunities and Thwarting Threats
Ruth Brent Tofle, Laura Brianna Cole, March 2016
Interior design programs within AAU research universities are confronted with competing demands jeopardizing the field’s position in the academy.
Intersections of Interior Design, Well-being, and the Home Environment
Angelita Scott, Denise A. Guerin, March 2016
This qualitative inquiry explored what well-being means in the home. By engaging in data collection utilizing face-to-face interviews, observation, and photo elicitation, the researcher was able to develp factors that increased and decreased well-being in the home environment for stay-at-home mothers. Outcomes of this study will aid interior designers in home design that supports well-being, health practitioners in understanding potential stressors in the physical home environment, and may potentially affect housing policy to impact planning and building practices of homes for those who reside in affordable housing with minimal resources to increase their quality of life.
Kent Concert Hall Atrium
Darrin Brooks, March 2016
The new atrium is an addition to a fine arts complex for a newly created arts college on a university campus.
Lessons in Interior Lighting: Learning from a Master
Marie Gentry, March 2016
By examining selected interiors of houses designed by Fay Jones, designers can appreciate that successful spaces require careful synchronization of lighting with other design variables.
Let’s Build a Cathedral Together: Improv, Collaboration, and the Design Process
Roberto Ventura, March 2016
A senior level interior design studio explored improv performance, a craft rooted in collaboration, in order to develop better collaborative skills and enrich their design process.

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