Online Store

Innovative Teaching Ideas - Creativity & Design Process

A Space Museum (1992)

Students design a museum of spatial types to explore the characteristics of spatial types and the implications of plan configurations in three-dimensional form. The project description includes program requirements, problem statements and spatial considerations.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
An Interior Play Environment (1992)

This studio project asks students to work in teams and create an imaginative, stimulating, safe and cheerful architectonic play environment for children three to five years old. Full scale prototypes are constructed and installed in a designated space on campus. Project objectives include investigating the functional, aesthetic and technical factors involved in designing for young children, and observing, evaluating and documenting the end-users' reactions to the installed environment.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
art-2-space

External reviewers, guest critics, and advising practitioners often call out the ability to develop an appropriate design concept as a marketable design skill, and expect it from our interior design students. To conceptualize their designs, beginning interior design students typically seek inspiration from abstract concepts or images allusive to the project’s focus. Often what follows is a struggle to transfer the desired ideas into actionable spatial patterns. The art-2-space project offers a systematic method for easing this process. It encourages ideation through an exploration of color, shape and form in bi-dimensional images; the manipulation of elements of design to create three-dimensional objects; and the application of derived concepts to three-dimensional space. The project is divided into distinct exercises for artwork analysis, compositional studies, sculptural design, and interior design, progressively integrated into a comprehensive design project.

Member Price: $15.00 Non-Member Price: $30.00
In Stock
Available for download after purchase
Boutique Fashion Flagship Store

Historically, the fields of building-design and fashion-design are highly influential to each other, and they have shared common interests in certain styles for centuries - a trend that has grown more profound in the modern era. It seems apparent that both design fields tend to get inspirations from each other. Especially, due to the development of modern building techniques in both design and construction stages, it is quite interesting that building industry designers get to experiment with many garment construction techniques for designing a space.
In this particular project, students were asked to study/research these design terms used in both fields and try to apply the techniques to a design project. The projects were approached from a smaller to a larger scale with a single design motif/ technique throughout the semester.

Member Price: FREE! Non-Member Price: $5.00
Available for download after purchase
Creative Problem Solving (1992)

This project provides an opportunity for students to practice creative problem solving as part of the design process in the development of interior environments. Students are asked to consider the living environments that accompany individuals from birth to death, and then design an ideal living environment for the aging.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Design Synthesis (1992)

This class assignment employs an innovative strategy for developing a non-linear diagrammatic way of thinking and  the means to identify the parameters of a problem. The process encourages student to think comprehensively, encounter and solve problems without focusing narrowly or too soon on end products. Students develop methods for expressing ideas, processes and relationships using different forms of graphic communication and resulting in a design proposal.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Design Vocabulary in a Museum Exhibit: Bridging Student Understanding

A first year design fundamentals project focuses on exploring students’ ability to fully integrate design principles and elements in a threedimensional design solution. Students serve as the curator of an exhibit,
directing the users’ experience through their interpretation of a particular designer or artist’s design vocabulary. Visiting a local art museum and using insight from the curator’s overview, students develop
an essay on the experience that conveys the process of creating a feature museum exhibit.

Member Price: FREE! Non-Member Price: $5.00
Available for download after purchase
Replication of the Human Body (1992)

This project takes place in a technical drawing class. It introduces students to human factors through designing and constructing a full-scale replica of their own bodies outside of the studio while utilizing class time for lectures and parallel projects.  It is designed to nurture creativity and provide a change of pace in traditional technical drawing classes.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Right Down to the Cups and Saucers (1992)

The gesamkunstwerk (or "total work of art") concept involves the design of, all aspects of and elements within an interior space, no matter how minor. In order to carry the project to a level of development which can approximate a true gesamkunstwerk, students designed custom dishes for a restaurant. These dishes were to reflect significant design concepts and act as attractive and functional eating utensils. Full scale mock-ups of the dishes were produced and presented with the project at the final review. This project integrated Interior Architecture and Architecture students.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Single Unit Modular Plug-In Environment for the Year 2200 (1992)

This project challenges students to design an environment that does not currently exist in the year 2200. The project is to design the living/sleeping/dining for a single person. Project objectives include investigating modular design, sketching in two and three dimensions, and responding to a fictional environment. The project description includes a client profile and detailed evaluation criteria.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Space Scrabble

Space Scrabble is an innovative teaching tool for entry-level interior design students, which forms part of a broader program focusing on the promotion of critical thinking skills. It consists of 24 separate elements, each set within a square. These can be rotated, reflected, or overlaid to create an almost infinite variety of shapes that together form an abstract building plan. The ambiguous nature of the plan allows for different interpretations depending on the student’s underlying vision for the design. It can be seen as the architectural equivalent of a Rorschach test, providing the visual armature for a spatial narrative.
This teaching tool has been developed in two formats – a manual version with the square elements printed onto acetate, and a digital version using specially developed software.

Member Price: FREE! Non-Member Price: $5.00
Available for download after purchase
The Room Is A Quilt Is A Room Is A Quilt Is A Room (1992)

This studio project stimulates the generation of variety in the process of resolving design problems. The project consists of three developmental phases: 1) Development of the "idea" using a literary model of simile and metaphor, and development of the "ordering system" based on a quilt; 2) Development of the idea and ordering system in three dimensions; and 3) Development of the idea and ordering system in scaled drawings. The project description includes a detailed, descriptive process, presentation requirements, and criteria for evaluation.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
The Tea Project (1992)

This project begins with a scenario for having tea, and proceeds through the construction of two study models, a final larger model, selection of furniture and materials and a final two-dimensional presentation incorporating all the previous steps. The students finished the project with a verbal presentation and juried review.

Member Price: FREE! Non-Member Price: $5.00
In Stock
Available for download after purchase
Work of Art Color Study and Textile Design Project

An interior designer’s ability to develop color schemes based on theories and evidence-based principles is integral to creative problem solving. Moreover, understanding how the eye sees and reacts to color is an important skill in design. The pedagogical methods for this studio project focus on developing students’ critical thinking (CT) skills and an introduction to a systematic approach to color and textile design.

Five key concepts are discussed and integrated with color theory applications and CT; observations, comparisons, discovery, invention, and creativity. The studio project begins with inspiration from a work of art and the research process is required prior to design. Next, observation and exploration of color take place. Analysis and experimentation are driven by color theories and systems. Throughout the process, the sketchbook is required for initial concept development. The focus on articulating the design process exposes students to creative problem solving in this foundation level studio course.

Member Price: $10.00 Non-Member Price: $15.00
In Stock
Available for download after purchase