Examples of Keywords Include: SODR, SOTL, Creative Scholarship, Design as Art, Design as Interior, Design as Idea, Design Practice and Process, History and Theory, Sustainability, Teaching and Pedagogy, Technology, Panel, Poster, Presentation
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2017 Conference Proceedings
The Integration of Art, Design, and History in Glencolmcille’s Cultural Children’s Cottages
The Children's Cultural Cottage in Glencolmcille, Ireland was designed to aid in tourism revitalization and be an educational space for visiting children to learn about St. Columba’s local pilgrimage.
The Interior Curtain Wall
The design and fabrication of site specific curtains using novel materials and manufacturing techniques teaches students how to design for specific climates, solar orientations and programmatic adjacencies. Students are encouraged to explore non-traditional materials such as ceramic, dragon skin, 3D printed paper and mylar in order to discover how these materials might be manipulated and assembled in ways that absorb or deflect light, mask or define views and enhance the interior for the end user. Through the design and fabrication of these curtains students are actively exploring environmentally conscious manufacturing techniques for fabrication and simultaneously developing solutions for a reduced reliance on energy consumptive heating and air conditioning thereby reducing our reliance on fossil fuels and reducing the amount of pollution produced to make energy.
The Layered Experience of Public Space: A Study of the New York Public Library
A study of the New York Public Library looks at multiple layers of architectural, social, and psychological space that make for varying degrees of “public.”
The Library as a Third Place: Designing to Encourage Gathering and Place Attachment
The study presents characteristics of library spaces that help designers create engaging spaces that provide a “third place” to connect student learners.
The Pedagogy of Performances. Reimagining Productions as content in the design studio.
This advanced interior design studio, The Phantasm and The Box, was designed to allow interior design and architecture students to develop design systems and processes which explore specific questions regarding the production of spatial, atmospheric and experiential effects.
The Potential of Augmented Reality and Virtual Reality Technologies as Interior Design Visualization and Presentation Tools
Interior design education will have the potential to produce competitive future interior designers through integrating Augmented Reality and Virtual Reality technologies into studio projects.
Till.r+u offers a biophilic design solution using ecological inspiration to reimagine regional bio-waste material into a living filtration system through functions of epiphytic plant species.
Touch vs. Sight: Sensorial Influences in the Perception of Materiality
This presentation will discuss research focused on determining if texture or pattern play a stronger role in the associations users make between materials and emotions.
Touching Light: Integrating Hands-on Learning and New Technologies in Lighting Education
An upper level lighting course, developed as an extension of existing lighting curriculum, explores hands-on learning and new technologies.
U.S. Older Adults’ Attitudes, Knowledge, and Behaviors in Relation to Energy-efficient Homes
This study examined older adults’ decision making process of choosing energy-efficient home though their attitudes and subjective knowledge based on the theory of planned behavior.
Understanding perceptual cues in the design of lighting in biophilic environments
This poster will connect the perception and psychology of lighting and to the six lighting-specific attributes of biophilic environments defined by Kellert.
Using Immersive Virtual Reality in Design reviews
This study looks at how immersive Virtual Reality (VR) can be used in Design Reviews, and focuses on a subcategory of Immersive VR: Room Scale VR. The results of the study suggest that in the domain of design, room scale VR provides a powerful medium in design representation, while enhancing the creative design process.
USING VISIBILITY GRAPH ANALYSIS IN INTERIOR DESIGN PROFESSIONAL PRACTICE
The presentation uses case studies from eight different plans designed by the author who integrated simulation techniques to demonstrate to clients the effect of plan configuration on occupants
Validation or Neutralization: Public Memory and Identity in the Adaptive-Reuse of Downtown Retail Interiors
Illustrated via the adaptive-reuse of downtown retail, selective validation or neutralization in interior design has impacted the continuity of memory and identity, affecting public space.
Variable Window Shading Strategies and Occupant Impressions of Thermal Comfort, Visual Comfort and Productivity
This research presents the thermal and visual comfort results of a large-scale study, which included both field measurements and surveys of three large commercial office buildings in North Carolina.
Views of sustainable design leaders: are entry-level interior designers prepared for sustainable practice?
Based on a national survey from designers specializing in sustainability, this session presents objectives and lesson plans for teaching what entry-level designers need to know.
Wandering Eyes: Using Gaze-Tracking Technology to Capture Eye Fixation in Unfamiliar Indoor Healthcare Environments
This study will objectively identify and rank visual environment elements in hospitals that attract gaze fixation during wayfinding. This main objective of this study was to identify elements of the designed environment that attract eye fixation during wayfinding, by objectively tracking eye movements and fixation as healthy subjects navigate through a complex healthcare setting.
We Can Work It Out: A Gentle Immersion Framework
In this presentation we discuss the implications of a scaffolded approach to design education that focuses on intentionally embedded professional experiences across the breadth of the program.
Well-Being Amenities in the Corporate Urban Campus
Aligning well-being amenities with employee preferences within the corporate urban campus to improve health, lower healthcare costs, and attract and retain talent.
What is the Future of Design Education, Design Practice and The Role of Design in Society?
This inquiry is relevant for students, educators, practitioners and the general public to lead and envision design’s future as a collective network with common trends, goals and outcomes.
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