2017 Conference Proceedings
Nailing the Creative Concept Statement
Conceptual abstraction is difficult for students. Creating a concept from sketch and metaphor exercises, students built aesthetically pleasing functional dog houses that exemplified their concept.
Of Light, Space, and Form : Effects Oriented Productions
This paper explores qualities of spatial contingency and autonomy, and the simultaneous production of presence and aloofness -or shimmer- which underlie design processes, conceptual positions and actualized material effects in this set of installations.
Paper + Air
Paper + Air considers the fluctuation of inhabitation and the life of a city. It seeks to unify the past, present, and future through forms that might be found in the overlap between expansion and contraction
The is a study of systemic density, in an attempt to emulate natural conglomerations like a bamboo cluster.
POPS: Spaces of Appearance and Performance
New York City’s incentive zoning program (1961-2000) created dozens of interior privately-owned-public-spaces (POPS). These represent variable degrees of public-ness, spaces of appearance or performance dependent on those spaces’ access, configuration and features.
Radical Reshaping: Public Interiority in Protest Camps
This presentation documents and analyzes the interiority of protest camps—the organizational structure, surrounding context, temporary construction and enclosure. These elements create a unique, semi-public conditional interiority.
Remembering the Caribbean
Vintage Caribbean photographs provided the foundation for an art installation that sought to convey the migration of people, their clothing, and surrounding objects.
Second Life Furniture
The same way that a drawing or a paper collage starts with a doodle on a white paper, can we provide the context and the right conditions to start a creative process engaging a physical design without needing to have a pre-design: a plan? Second Life is not a furniture line, they are not either sculptures: they are part of a self-learning process, which makes them (somehow and unintentionally) unique pieces, which are born from three conditions: -Reject the idea of a preconceived design. -Engage with the unknown and new techniques and technologies. -Rush: the concept that would link the two previous ones: rush and anxiety of doing and rejecting the idea of designing something: just make it.