Examples of Keywords Include: SODR, SOTL, Creative Scholarship, Design as Art, Design as Interior, Design as Idea, Design Practice and Process, History and Theory, Sustainability, Teaching and Pedagogy, Technology, Panel, Poster, Presentation
This SoTL study examines “how clients, users and industry partners coupled with experiential engagement impact student learning” through authentic, interdisciplinary design process and full-scale construction.
Today, accessibility codes and design guidelines include people with physical impairment whereas architectural guideline standards are still awaited for people intellectual or neurodevelopmental impairment. There is ample research happening on the educational environment and built-in environment for such population and still there is still no standardization of code. As there is a variety of population with intellectual impairment, tunnel vision for each of the impairments makes such population separated or gives them a feeling of being different. Therefore, this research-based design project concentrates on a common space for all population – transition space and wayfinding for the same and the research population is Autism Spectrum Disorder (ASD).
This paper reports the implementation of the POE process for evaluating an innovative new wayfinding strategy that the firm’s designers created for a mental healthcare facility in the province of Ontario, Canada. By sharing the process and results of this evaluation, the researchers hope to promote and inform similar efforts to improve the effectiveness of interior design through the use of POEs.
Taneshia West Albert, Dr. Miyoung Hong, Lindsay Tan, March 2017
This is a discussion of student learning outcomes related to a senior level studio healthcare design studio. This case study explores the influence of the healthcare design studio experience on student's short term professional goals.
This poster presentation advocates for the use of charrette as an instructional method in design education to reinforce the socially responsible design through working with the actual clients in multidimensional needs. It also highlights students’ voluntary design charrette experience that develop the design solution through critical decision making process as a team. Students learn about the possibility of contribution for an unfamiliar community in need through their design research and collaborative efforts and about the professional design process from the schematic design and possibly to the construction outside of the classroom.
Failure in real life at the scale and complexity of space design is daunting yet failure is central to design learning and leadership. Drawing on three case studies, we conceptualize failure as a continuum of interactions that can be incorporated in studio education to help students experience failure, communicate failure, and think about the role of failure as a way forward. Overall, we found that micro-failings can lead to macro level success on real projects. Micro-failings that are examined, reflected on, and incorporated in the design process help ensure the strength of the idea and are a form of design research that can help build trust with clients.