Examples of Keywords Include: SODR, SOTL, Creative Scholarship, Design as Art, Design as Interior, Design as Idea, Design Practice and Process, History and Theory, Sustainability, Teaching and Pedagogy, Technology, Panel, Poster, Presentation
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2016 Conference Proceedings
SEED Methodology as a Standard of Practice for Service-Learning
This presentation expresses the need for a standard of practice for service-learning in interior design, proposes that such a standard may already exist in SEED Methodology, and explores the use of the method through a case study.
Senior Cohousing Residential Design Features for Social Interaction
The study examined the senior cohousing residential design features for social interaction.
Shelter: The Interior as Site for Disaster Relief
From the devastation caused by radically shifting weather patterns students have learned that the interiors of mega structures are utilized for shelter, making disaster relief a critical interior issue
Six Board Chest Project: Experiments in Open Making
Blanket chest prototypes inspired by traditional six-board chests respond to historic form but also the contemporary logic of materials, digital construction, customization and open production.
SLOW DESIGN: An Evolving Expression of Place and Personality
Employing slow design principles, this transformative project has evolved over many years into an architectural exploration of experimental materials and skillfully interwoven, expressive spaces.
Snuggies at work: Case study examples of thermal [dis]comfort, behaviors, and environmental satisfaction in the workplace.
This study employed a meta-analysis approach, which identified and synthesized thermal comfort survey and interview results from multiple case studies. Findings demonstrated the importance of thermal comfort in the workplace.
Something Old, Something New
“Something Old, Something New” is a renovation and addition to a 1950’s concrete block house. The interior of the home was completely renovated and a small addition increased the area of the master suite.
Student Life Buildings as Third Places: Spatiality and the Formation of Meanings
The paper presents results of a mixed methods study of student life buildings on university campuses as places in which spatial configurations facilitate the formation of meaningful experiences.
Surface Effects: From Object to Atmosphere
The creative work outlined here is focused on PRODUCTIONS of experiences and effects that are explored and generated through design processes, material manipulations, and interventions.
Teaching Design: How Can Scientific Discoveries in Neuroscience Improve Design Education?
The understanding of brain function can inform how design is made; a studio experiment shows how neuroscience can change how design is taught.
Teaching Detailing through History / Teaching History through Detailing
Lessons about material detailing and the history of modernist design have been combined so students develop a more lasting understanding of both
The Age of Information Overload: Perceptive Filtering in an Interior Material’s Course
Discussion on assignment incorporated into a “materials” course that uses a custom database to enhance skills of selection, application, & process for materials and products.
The Collaborative Role Of Interior Designers And Healthcare Professionals: Training Emerging Professionals To Meet The Needs Of An Aging Society
It is crucial for emerging professionals to participate in collaborative pedagogy that provides the skills necessary to successfully work within diverse healthcare settings.
The Collaboratory Assembly: Surface Performance
What can we do with a wall? This question was the impetus for developing a project through the systematized engagement with materials and methods as formal, surface, spatial, and effects producing agents.
The Experiential Learning Impact of International and Domestic Study Tours: Class Excursions That Are More Than Fieldtrips
This study compares a new domestic tour to New York City and an established international tour to China. Findings suggest a positive academic learning environment.
The Fablab: Experiences and strategies for developing, maintaining, and teaching in a digital fabrication lab.
This presentation provides an overview of issues and considerations along with strategies for the development, maintenance, and teaching goals in a digital fabrication lab for education.
The First Supper
Tables set for two families, side by side. First day in a new place, living on the land. Corn crib shelters dreams and memories, encircling past, present and future. Art installation in the landscape.
The History and Future of Design for Dementia in Long-term Care Environments: An Application of Theory and Evidence-Based Design Strategies.
History and future of research in environmental gerontology that identifies the significant therapeutic role the interior environment plays in dementia care in institutional settings.
The Hunger Games
Students struggle with development of meaningful design concepts. Historical precedents integrated within a social justice narrative inspire concepts that are original, theory driven and comprehensive.
The Impact of Branding on the Third Place Environment
This research identified the preferred physical features of third place environments, as well as those that contribute to the “brand”, the perceptions of that brand, and the corresponding likelihood of patronage.
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