Innovative Teaching Ideas
Boutique Fashion// Flagship Store
Historically, the fields of building-design and fashion-design are highly influential to each other, and they have shared common interests in certain styles for centuries - a trend that has grown more profound in the modern era. It seems apparent that both design fields tend to get inspirations from each other. Especially, due to the development of modern building techniques in both design and construction stages, it is quite interesting that building industry designers get to experiment with many garment construction techniques for designing a space.
In this particular project, students were asked to study/research these design terms used in both fields and try to apply the techniques to a design project. The projects were approached from a smaller to a larger scale with a single design motif/ technique throughout the semester.
Cyber Charettes: A Global Human-Centered Design Perspective
|Developing cultural sensitivity and the ability to collaborate with peers from differing cultural and global perspectives is a skill set demanded by our global marketplace. This 7-day collaborative charrette prepares students for the commonality of international and intercultural collaboration within structures that support self-directed learning and creativity.
The charrette format allows students of varied year levels an integrative and applied learning experience. A broadly formatted design task is assigned oriented around a design topic which is unfamiliar to all students. Left intentionally vague, the program encourages a variety of interpretations with emphasis on process over product, inciting students to take risks and spurring creativity. Students develop communication methods, team organization, context and content, and outcome. The process finalizes with the production of an artifact representing their collaborative efforts and work: a self-expressive poster.
Students develop in-depth knowledge of a design topic, collaboration and communication skills, cultural sensitivity and social connectivity. In-process student interviews and post project feedback surveys supported the evaluation of student experiences and successful learning outcomes.
Design a Victorian Home: Relating the Design Process to a History of Interiors Class
The studio format is the mainstay of design teaching (Ankerson & Pable, 2008). Looking for ways to relate history to the studio and thus to professional practice, a group project was assigned to a history of interiors class to create a Victorian home. The Victorian period was selected as spanning many different styles and less familiar to students promoting research skills. The project replicated the studio culture with four phases covering programming, research, and precedent analysis; concept design; presentation drawings and materials boards; and final poster and verbal presentation. Four students were assigned to each group, balancing IDES and non-IDES majors. Groups could choose their character and select a location in London or New York. A house plan was provided focusing on the drawing room, dining room, and library. Time was allocated in class for critique. The final poster presentation provided an opportunity to practice verbal presentation skills.
Interdisciplinary Cluster Competition XL
Disciplines are transcending their original boundaries. Collaboration between different design disciplines are becoming the norm. There is an opportunity for design educators to create and implement cross disciplinary experience in undergraduate education that provides true and meaningful understanding of the possibilities of trans- disciplinary collaborate design projects.
This exercise provides a framework for exploring cross-disciplinary collaboration between five design disciplines, including architecture, industrial design, interior design, landscape architecture, and visual communication. Across the school, two hundred students engaged in a ten-day competition in which mixed teams worked to identify a problem, explore solutions that involved a multidisciplinary approach and communicate their proposals.
Meta Studio – A Model for Synergy & Convergence in Interior Design Education
Numerous arts, architecture, and interior design curricula have been geared by the separation of lecture and studio courses. This tendency to operate in isolation with minimal to no connection results in siloed teaching paradigms – didactic outcomes become more of added complicatedness than complexity. While studio courses address applied knowledge, lecture courses (i.e., computer graphics, materials, etc.) are designed to address theoretical and technical precepts generically, without modules that correlate. The proposed “Meta-Pedagogy” bridges design studio and lecture-based courses (Materials course & Graphics course) by converging faculties, disciplines, resources, and tools. This initiative is paving the way for a comprehensive, collaborative pedagogy whereby one learning objective, acquired in a given course, becomes evidence to support other concomitantly offered courses. The holistic, practice-based view provided through the “Meta-system” is in many ways core to the very discipline of design – a synthesis of arts and sciences.
"Space Scrabble is an innovative teaching tool for entry-level interior design students. It forms part of a broader program focusing on the promotion of critical thinking skills, and has been developed in two formats â€“ a manual version and a digital version (described here).
Space Scrabble consists of 24 elements, each set within a square. These can be rotated, reflected, or overlaid to create an almost infinite variety of shapes that together form an abstract building plan. Students are encouraged to create the plan quickly, using intuition rather than functional analysis - The outcome is then interpreted as a journey or experience through space. It can be seen as the architectural equivalent of a Rorschach test, providing the visual armature for a spatial narrative."
A “Space” Museum
Students designed a museum of spatial types to acquaint the uninformed of the wonders of interior architectural spaces.
A Child's Play!
This project was designed to raise the students' social consciousness, increase their awareness of the importance of the research process, and to introduce them to design for special groups. Project requirements included group research, assimilation of the research findings, and individual development of project solutions.
A Device for Demonstrating Orthographic Projection
A transparent cube has been fabricated, into which objects can be placed and then traced onto the cube's sides. Built with edges, which either hinge or separate, the cube can be unfolded into a plane. By projecting the object's form to each grid on the cube's sides, all dimensional coordinates of the object can be related and measured in any view.
A Multi-Faceted Design Project
Based on research, students selected and specified appropriate furnishings and finishes for clients representing Hispanic, Native American or Asian cultures. In addition to awareness of cultural diversity, this project also developed writing, presentation and computer skills. AutoCAD was used for drawings and word processing program was used for the narratives and schedules.
A Primary School Environment
How do children perceive their academic environment and what are the issues which shape the formation of these learning environments. With many schools facing overcrowding, an understanding of these perceptions and how such perceptions may be evaluated and applied to planning of learning environments will be important to our future.
A Room for Ideation
For the final design project in the sophomore level studio, the class began with a blank page or canvas from which the plan and its design developed. Thoughts from the work of two great architects were explored in the process.
A Room is a Quilt is a Room is a Quilt is a Room
The purpose of the semester project was to stimulate the generation of variety in the process of resolving design problems. The generation of variety is important in assisting the designer to consider the full range of consequences of anticipated design decisions and to enhance the progress of creativity. A literary model of metaphor and simile was adopted as a vehicle in this process.
ADA Compliance of Commercial Building
The purpose of this project was to assist owners of commercial buildings to meet requirements of the Americans with Disabilities Act (ADA) of 1992, while acquainting students with ADA. Students located buildings needing help with compliance. Properties were measured and evaluated. Plans were drawn and suggestions made for necessary changes.
An Interior Play Environment
Exploring memories of places, one may find a series of rapid yet amorphous associations of singularly powerful images. If one focuses, one may find the images are not of independent objects, but of spaces through which one mentally travels. It always appears as a single composite image incorporating events one has witnessed, together with those described by others, or in dreams and fantasies. The challenge is to create an environment based on such dreams and fantasies hoping to be recalled by children later as their images of memories.
Application of Color Theory to Pattern Designs
A combined color theory and pattern design project is closer to the real world application of color pattern selection. Application of color theory to the patterns of the students' designs enhances project content and student interest and still succeeds in revealing the power of color contrasts.
Assessing Color and Pattern Preferences
This project attempts to develop an awareness of self and client color and pattern preferences. It provides students with a hands-on experience in developing and administering a user needs assessment tool. It also provides practice in assessing the hue, value and intensity of materials and finishes.